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Wizard


Channel lightning from a magical book, reducing enemy dfense on the top path or hitting multiple enemies on the bottom path. Base tower (0-0) has hidden detection!

Recruit Icon

Cost: 6500 Tix

Requires: Level 10

This tower is an invaluable asset to any team thanks to its innate Hidden detection from the start, allowing it to be deployed confidently to handle sneaky enemies without prior preparation. Paired with its decent damage and good attack speed, it remains effective throughout the game. Both upgrade paths offer unique advantages, ensuring this tower can adapt to different strategies and fill essential roles in any composition.

Upgrades


The top path emphasizes increased DPS, attack speed, and range, all while being more affordable than its bottom path counterpart. Additionally, it offers a unique utility by piercing through damage reduction effects on enemies and applying a debuff that diminishes their damage reduction capabilities. This combination of offensive and supportive capabilities makes it slightly superior to the bottom path, as its debuffing ability provides significant value in challenging situations.


The bottom path trades some DPS, attack speed, range, and cost efficiency compared to the top path, but compensates with the ability to chain attacks to nearby enemies. This makes it highly effective against groups, with the chaining effect improving as it is upgraded, allowing it to outperform the top path in specific scenarios. However, its lower overall stats and lack of supportive abilities place it slightly below the top path in versatility and reliability.


Base Stats
Top Path
Bottom Path
Stat Value
Base Cost $800
Base Damage 6
Base Cooldown 1.03s
Base Range 13
Hidden Detection Level 0-0
Wizard 1-X

Stronger Strikes


Effect:
• +1 Damage

Cost: $280

Wizard 2-X

Wizard Knowledge


Effect:
• +2 Damage
• -0.1 Cooldown

Cost: $450

Wizard 3-X

Paintful Strikes


Effect:
• +11 Damage
• -0.25 Cooldown
• +1 Range
• +Defense Penetration
• +Electric Shock
 ○ Resistance is now 10% less effective for 2s.

Cost: $3250

Wizard 4-X

Lightning God


Effect:
• +24 Damage
• -0.2 Cooldown
• +2 Range
• +Electric Shock
 ○ Resistance is now 35% less effective for 4s.

Cost: $9000

Wizard X-1

Long Range Strikes


Effect:
• +2 Range

Cost: $150

Wizard X-2

Deep Shock


Effect:
• +4 Damage

Cost: $800

Wizard X-3

Chained Shocks


Effect:
• +5 Damage
• +0.5 Cooldown
• -1 Range
• +Chained Shocks
 ○ Lightning can hit up to 3 enemies, with it dealing 1.5x damage to the primary unit it hits.

Cost: $4500

Wizard X-4

Lightning Overlord


Effect:
• +7 Damage
• +0.2 Cooldown
• +Chained Shocks
 ○ Lightning can hit up to 5 enemies, with it dealing 3x damage to the primary unit it hits.

Cost: $12000


Stats Table


Linear Path
Cross Path
Top Path
Bottom Path
Level Cost Damage Cooldown Range
0-0 $800 6 1.03s 13
1-0 $1080 7 1.03s 13
2-0 $1530 9 0.93s 13
3-0 $4780 20 0.68s 14
4-0 $13780 44 0.48s 16
Level Cost Damage Cooldown Range
0-0 $800 6 1.03s 13
0-1 $950 6 1.03s 15
0-2 $1750 10 1.03s 15
0-3 $6250 15 1.53s 14
0-4 $18250 22 1.73s 14
Top Path
Bottom Path
Level Cost Damage Cooldown Range
0-0 $800 6 1.03s 13
1-1 $1230 7 1.03s 15
2-2 $2480 13 0.93s 15
3-2 $5370 24 0.68s 16
4-2 $14730 48 0.48s 18
Level Cost Damage Cooldown Range
0-0 $800 6 1.03s 13
1-1 $1230 7 1.03s 15
2-2 $2480 13 0.93s 15
2-3 $6980 18 1.43s 14
2-4 $18980 25 1.63s 14

Ability


Defense Penetration

Unlocked at:
3-X

Defense Penetration:
• Ignores Defense on enemies.

Ability Cooldown:
Passive

Electric Shock

Unlocked at:
3-X

Electric Shock:
• Resistance is now 10% less effective for 2s.

Ability Cooldown:
Passive

Electric Shock

Unlocked at:
4-X

Electric Shock:
• Resistance is now 35% less effective for 2s.

Ability Cooldown:
Passive

Chained Shocks

Unlocked at:
X-3

Chained Shocks:
• Lighnting can hit up to 3 enemies, with it dealing 1.5x damage to the primary target it hits.

Ability Cooldown:
Passive

Chained Shocks

Unlocked at:
X-4

Chained Shocks:
• Lighnting can hit up to 5 enemies, with it dealing 3x damage to the primary target it hits.

Ability Cooldown:
Passive