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Mortar

Launches explosive shells with high splash radius and damage. Can ignite and stun enemies at max.

Mortar Icon

Cost: 2500 Tix

The Mortar is among the priciest towers in the game but compensates with powerful splash attacks and impressive range. Despite its strengths, it is hindered by several drawbacks, including placement restrictions limiting it to elevated areas, a slow attack speed, high cost, and an inability to detect Hidden units. While it excels at dealing massive area damage, its utility is heavily dependent on being paired with a 4-X Paintballer to address its lack of Hidden detection. Without this pairing, the Mortar struggles to justify its steep investment, making it a situational but impactful tower when used strategically.

Upgrades


The top path significantly enhances the tower, offering the highest range and damage along with a burn effect that increases in both effectiveness and duration as it is upgraded. However, this path comes with notable drawbacks, particularly its slow attack speed and high cost, making it the most expensive upgrade for the tower. It also ranks as the third most expensive upgrade in the game, with only the Heavy Gunner's upgrades surpassing it in price. While it delivers powerful damage and utility, the high cost and slow attack speed make it a challenging investment that requires careful consideration.


The bottom path provides modest increases to damage and range, but its real strength lies in its upgrades to cooldown reduction and burst firing capabilities, allowing the tower to shoot three shots at a time in rapid succession. This burst mechanic acts as a valuable fix for the tower's slow attack speed, significantly improving its overall reliability. However, this improvement comes at the cost of some damage output, as the burst fire mechanics reduce the individual shot damage. Despite this trade-off, the bottom path proves to be a more consistent and dependable option for handling waves, especially when high attack speed is crucial.


Base Stats
Top Path
Bottom Path
Stat Value
Base Cost $2000
Base Damage 50
Base Cooldown 6s
Base Range 20
Splash Radius 5
Hidden Detection N/A
Mortar 1-X

Faster Hands


Effect:
• -0.3s Cooldown
• +2 Range

Cost: $325

Mortar 2-X

Bigger Shells


Effect:
• +30 Damage
• +3 Range
• +1 Splash Radius

Cost: $1500

Mortar 3-X

Flammable Shells


Effect:
• +80 Damage
• +0.1s Cooldown
• +4 Range
• +1 Splash Radius
• +Burn Effect
 ○ Burns for 3s with 6dps. Effects do not stack.

Cost: $5600

Mortar 4-X

The Big One


Effect:
• +340 Damage
• +0.7s Cooldown
• +11 Range
• +3 Splash Radius
• +Burn Effect
 ○ Burns for 8s with 15dps. Effects do not stack.

Cost: $14500

Mortar X-1

Longer Barrel


Effect:
• +5 Range

Cost: $300

Mortar X-2

Heavy Shells


Effect:
• +30 Damage

Cost: $1000

Mortar X-3

Dual Destroyers


Effect:
• +10 Damage
• -1s Cooldown
• +3 Range
• +Burst Fire
 ○ Fires 3 shells per burst.

Cost: $8100

Mortar X-4

Make it Rain


Effect:
• +40 Damage
• -2s Cooldown
• +2 Range
• +1 Splash Radius
• +Burst Fire
 ○ Fires 3 shells per burst.

Cost: $10500


Stats Table


Linear Path
Cross Path
Top Path
Bottom Path
Level Cost Damage Cooldown Range Splash Damage
0-0 $2000 50 6s 20 5
1-0 $2325 50 5.7s 22 5
2-0 $3825 80 5.7s 25 6
3-0 $9425 160 5.8s 29 7
4-0 $23925 420 6.5s 40 10
Level Cost Damage Cooldown Range Splash Damage
0-0 $2000 50 6s 20 5
0-1 $2300 50 6s 25 5
0-2 $3300 80 6s 25 5
0-3 $11400 90 5s 28 5
0-4 $21900 130 3s 30 6
Top Path
Bottom Path
Level Cost Damage Cooldown Range Splash Damage
0-0 $2000 50 6s 20 5
1-1 $2625 50 5.7s 27 5
2-2 $5125 110 5.7s 30 6
3-2 $10725 190 5.8s 34 7
4-2 $25225 530 6.5s 45 10
Level Cost Damage Cooldown Range Splash Damage
0-0 $2000 50 6s 20 5
1-1 $2625 50 5.7s 27 5
2-2 $5125 110 5.7s 30 6
2-3 $13225 120 4.7s 33 6
2-4 $23725 160 2.7s 35 7