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Recruit


Has been recruited to help out the battlefield! The starter tower of the game.

Recruit Icon

Cost: Free

The Recruit is a well-rounded and affordable starter tower, perfect for players beginning their journey in Retro Defense. Its versatility makes it suitable for most early-game situations, but it becomes less effective as stronger towers become available later in the game.

Upgrades


The top path offers excellent hidden detection and impressive range, making it a preferred choice for most situations. While its DPS is modest, its affordability and reliable hidden coverage make it a strong and versatile option.


The bottom path boasts impressive DPS and an ability that temporarily boosts its damage output even further. However, its effectiveness is hindered by the "magazine" and "reload" mechanics, which create downtime where the tower can't attack, allowing units to slip through. Additionally, the lack of hidden detection limits its versatility, often leaving it overshadowed by the more reliable top path. While the ability helps mitigate the reload issue, it serves as only a temporary fix, making this path less desirable overall.


Base Stats
Top Path
Bottom Path
Stat Value
Base Cost $300
Base Damage 1
Base Cooldown 0.3s
Base Range 10
Hidden Detection Level 3-X
Recruit 1-X

Shades


Effect:
• +3 Range

Cost: $150

Recruit 2-X

Gloves


Effect:
• -0.02s Cooldown
• +2 Range

Cost: $350

Recruit 3-X

Better Equipment


Effect:
• +1 Damage
• -0.05s Cooldown
• +3 Range
• +Hidden Detection

Cost: $1800

Recruit 4-X

AK-12


Effect:
• +5 Damage
• -0.06s Cooldown
• +5 Range

Cost: $6700

Recruit X-1

Stronger Ammo


Effect:
• +1 Damage

Cost: $280

Recruit X-2

Faster Hands


Effect:
• -0.02s Cooldown
• +1 Range

Cost: $325

Recruit X-3

M16A2


Effect:
• +2 Damage
• -0.01s Cooldown
• +1 Range
• +Magazine Size: 45
• +Reload Time: 2.5s
• +Ability: "Adrenaline Rush"

Cost: $2400

Recruit X-4

M4 Carbine


Effect:
• +5 Damage
• -0.057s Cooldown
• +3 Range
• +Magazine Size: 100
• +Reload Time: 3s
• +Ability: "Adrenaline Rush+"

Cost: $7800


Stats Table


Linear Path
Cross Path
Top Path
Bottom Path
Level Cost Damage Cooldown Range Hidden Detection
0-0 $300 1 0.3s 10 No
1-0 $450 1 0.3s 13 No
2-0 $800 1 0.28s 15 No
3-0 $2600 2 0.23s 18 Yes
4-0 $9300 7 0.17s 23 Yes
Level Cost Damage Cooldown Range Magazine Size Reload Time
0-0 $300 1 0.3s 10 N/A N/A
0-1 $580 2 0.28s 11 N/A N/A
0-2 $905 3 0.26s 12 N/A N/A
0-3 $3305 5 0.25s 13 45 2.5s
0-4 $11105 10 0.193s 16 100 3s
Top Path
Bottom Path
Level Cost Damage Cooldown Range Hidden Detection
0-0 $300 1 0.3s 10 No
1-1 $730 2 0.3s 13 No
2-2 $1405 2 0.26s 16 No
3-2 $3205 3 0.21s 19 Yes
4-2 $9905 8 0.15s 24 Yes
Level Cost Damage Cooldown Range Magazine Size Reload Time
0-0 $300 1 0.3s 10 N/A N/A
1-1 $730 2 0.3s 13 N/A N/A
2-2 $1405 2 0.26s 16 N/A N/A
2-3 $3805 4 0.25s 17 45 2.5s
2-4 $11605 9 0.193s 20 100 3s

Ability


Adrenaline Rush

Unlocked at:
X-3

Adrenaline Rush:


• -30% Reload Time
• -20% Cooldown
• Lasts for 10 seconds.

Ability Cooldown:
50 Seconds

Adrenaline Rush+

Unlocked at:
X-4

Adrenaline Rush+:


• -50% Reload Time
• -15% Cooldown
• +15% Damage
• Lasts for 10 seconds.

Ability Cooldown:
50 Seconds