Recruit
Has been recruited to help out the battlefield! The starter tower of the game.

Cost: Free
The Recruit is a well-rounded and affordable starter tower, perfect for players beginning their journey in Retro Defense. Its versatility makes it suitable for most early-game situations, but it becomes less effective as stronger towers become available later in the game.
Upgrades
The top path offers excellent hidden detection and impressive range, making it a preferred choice for most situations. While its DPS is modest, its affordability and reliable hidden coverage make it a strong and versatile option.
The bottom path boasts impressive DPS and an ability that temporarily boosts its damage output even further. However, its effectiveness is hindered by the "magazine" and "reload" mechanics, which create downtime where the tower can't attack, allowing units to slip through. Additionally, the lack of hidden detection limits its versatility, often leaving it overshadowed by the more reliable top path. While the ability helps mitigate the reload issue, it serves as only a temporary fix, making this path less desirable overall.
Stat | Value |
---|---|
Base Cost | $300 |
Base Damage | 1 |
Base Cooldown | 0.3s |
Base Range | 10 |
Hidden Detection | Level 3-X |

Shades
Effect:
• +3 Range
Cost: $150

Gloves
Effect:
• -0.02s Cooldown
• +2 Range
Cost: $350

Better Equipment
Effect:
• +1 Damage
• -0.05s Cooldown
• +3 Range
• +Hidden Detection
Cost: $1800

AK-12
Effect:
• +5 Damage
• -0.06s Cooldown
• +5 Range
Cost: $6700

Stronger Ammo
Effect:
• +1 Damage
Cost: $280

Faster Hands
Effect:
• -0.02s Cooldown
• +1 Range
Cost: $325

M16A2
Effect:
• +2 Damage
• -0.01s Cooldown
• +1 Range
• +Magazine Size: 45
• +Reload
Time: 2.5s
• +Ability: "Adrenaline Rush"
Cost: $2400

M4 Carbine
Effect:
• +5 Damage
• -0.057s Cooldown
• +3 Range
• +Magazine Size: 100
• +Reload
Time: 3s
• +Ability: "Adrenaline Rush+"
Cost: $7800
Stats Table
Level | Cost | Damage | Cooldown | Range | Hidden Detection |
---|---|---|---|---|---|
0-0 | $300 | 1 | 0.3s | 10 | No |
1-0 | $450 | 1 | 0.3s | 13 | No |
2-0 | $800 | 1 | 0.28s | 15 | No |
3-0 | $2600 | 2 | 0.23s | 18 | Yes |
4-0 | $9300 | 7 | 0.17s | 23 | Yes |
Level | Cost | Damage | Cooldown | Range | Magazine Size | Reload Time |
---|---|---|---|---|---|---|
0-0 | $300 | 1 | 0.3s | 10 | N/A | N/A |
0-1 | $580 | 2 | 0.28s | 11 | N/A | N/A |
0-2 | $905 | 3 | 0.26s | 12 | N/A | N/A |
0-3 | $3305 | 5 | 0.25s | 13 | 45 | 2.5s |
0-4 | $11105 | 10 | 0.193s | 16 | 100 | 3s |
Level | Cost | Damage | Cooldown | Range | Hidden Detection |
---|---|---|---|---|---|
0-0 | $300 | 1 | 0.3s | 10 | No |
1-1 | $730 | 2 | 0.3s | 13 | No |
2-2 | $1405 | 2 | 0.26s | 16 | No |
3-2 | $3205 | 3 | 0.21s | 19 | Yes |
4-2 | $9905 | 8 | 0.15s | 24 | Yes |
Level | Cost | Damage | Cooldown | Range | Magazine Size | Reload Time |
---|---|---|---|---|---|---|
0-0 | $300 | 1 | 0.3s | 10 | N/A | N/A |
1-1 | $730 | 2 | 0.3s | 13 | N/A | N/A |
2-2 | $1405 | 2 | 0.26s | 16 | N/A | N/A |
2-3 | $3805 | 4 | 0.25s | 17 | 45 | 2.5s |
2-4 | $11605 | 9 | 0.193s | 20 | 100 | 3s |
Ability

Unlocked at:
X-3
Adrenaline Rush:
• -30% Reload Time
• -20% Cooldown
• Lasts for 10 seconds.
Ability Cooldown:
50 Seconds

Unlocked at:
X-4
Adrenaline Rush+:
• -50% Reload Time
• -15% Cooldown
• +15% Damage
• Lasts for 10 seconds.
Ability Cooldown:
50 Seconds