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Barracks

Spawns units on the path, moving from our base to the entrance. Has 7 units to help defeat the infection!

Barracks Icon

Cost: 3500 Tix

This tower is one of the best in the game, known for its efficiency and cost-effectiveness. It spawns units that move along the track, stopping whenever an enemy unit enters its range and attacking it until the enemy is destroyed. Once there are no more enemies in range, the spawned units continue walking along the track. What sets this tower apart is its innate Hidden detection, due to its ram damage, making it invaluable for dealing with Hidden units throughout the game. With its strong utility and solid performance, it remains a reliable and affordable defense option for any strategy.

Upgrades


The top path enhances this tower by spawning stronger units and granting them the ability to detect Hidden enemy units, making it an excellent option for Hidden coverage. The 3-X upgrade is a great choice for cost-effective Hidden detection, providing reliable utility throughout the game. At the 4-X upgrade, the tower gains the ability to spawn an additional, more powerful unit. However, the extra unit spawns too slowly and in too few quantities to justify the high cost, making it less valuable when compared to other upgrades. While it provides some benefits, the top path can be a bit too slow and expensive for consistent effectiveness.


The bottom path offers a more cost-effective alternative, focusing on increasing the tower's DPS. While the units spawned are not necessarily stronger than those from the top path, this path accelerates the spawn rate of every unit, allowing for faster coverage. Additionally, it introduces an extra unit with longer range, higher damage, and splash damage capabilities, adding significant value to the tower's offensive output. The X-4 upgrade of this path offers more substantial benefits compared to the top path's 4-X upgrade, making it the better choice for boosting DPS while maintaining a lower cost.


Base Stats
Top Path
Bottom Path
Stat Value
Base Cost $450
Base Health 15
Base DPS 4
Base Cooldown 60s
Base Range 14
Hidden Detection Level 3-X
Barracks 1-X

Stronger Officers


Effect:
• -Officer Level 0
• +Officer Level 1 | 25 HP | 6.67 DPS | 15 Range | 2/60s

Cost: $425

Barracks 2-X

M16A4


Effect:
• -Officer Level 1
• +Officer Level 2
 ○ 35 HP | 20 DPS | 17 Range | 2/60s

Cost: $800

Barracks 3-X

Specialised Officers


Effect:
• -Officer Level 2
• +Officer Level 3
 ○ 75 HP | 33.33 DPS | 20 Range | 3/60s
• +Hidden Detection

Cost: $3700

Barracks 4-X

Laser Gunner


Effect:
• +Laser Gunner Level 0
 ○ 700 HP | 91.67 DPS | 20 Range | 1/120s

Cost: $10000

Barracks X-1

Training


Effect:
• -5s Cooldown

Cost: $250

Barracks X-2

Advanced Training


Effect:
• -10s Cooldown

Cost: $390

Barracks X-3

Rocket Troopers


Effect:
• +Rocket Trooper Level 0
 ○ 120 HP | 16.67 DPS | 25 Range | 1/70s
• -2s Cooldown

Cost: $2800

Barracks X-4

Better Rockets


Effect:
• -Rocket Trooper Level 0
• +Rocket Trooper Level 1
 ○ 180 HP | 41.67 DPS | 30 Range | 2/70s
• -3s Cooldown

Cost: $8350


Stats Table


Linear Path
Cross Path
Top Path
Bottom Path
Level Cost Units Hidden Detection
0-0 $450 Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/60s No
1-0 $875 Officer Level 1 | 25 HP | 6.67 DPS | 15 Range | 2/60s No
2-0 $1675 Officer Level 2 | 35 HP | 20 DPS | 17 Range | 2/60s No
3-0 $5375 Officer Level 3 | 75 HP | 33.33 DPS | 20 Range | 3/60s Yes
4-0 $15375 Officer Level 3 | 75 HP | 33.33 DPS | 20 Range | 3/60s
Laser Gunner Level 0 | 700 HP | 91.67 DPS | 20 Range | 1/120s
Yes
Level Cost Unit DPS Hidden Detection
0-0 $450 Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/60s No
0-1 $700 Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/55s No
0-2 $1090 Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/45s No
0-3 $3890 Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/43s
Rocket Trooper Level 0 | 120 HP | 16.67 DPS | 25 Range | 1/53s
No
0-4 $12240 Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/40s
Rocket Trooper Level 1 | 180 HP | 16.67 DPS | 25 Range | 1/50s
No
Top Path
Bottom Path
Level Cost Unit DPS Hidden Detection
0-0 $450 Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/60s No
1-1 $1125 Officer Level 1 | 25 HP | 6.67 DPS | 15 Range | 2/55s No
2-2 $2315 Officer Level 2 | 35 HP | 20 DPS | 17 Range | 2/45s No
3-2 $6015 Officer Level 3 | 75 HP | 33.33 DPS | 20 Range | 3/45s Yes
4-2 $16015 Officer Level 3 | 75 HP | 33.33 DPS | 20 Range | 3/45s
Laser Gunner Level 0 | 700 HP | 91.67 DPS | 20 Range | 1/120s
Yes
Level Cost Units Hidden Detection
0-0 $450 Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/60s No
1-1 $1125 Officer Level 1 | 25 HP | 6.67 DPS | 15 Range | 2/55s No
2-2 $2315 Officer Level 2 | 35 HP | 20 DPS | 17 Range | 2/45s No
2-3 $5115 Officer Level 2 | 35 HP | 20 DPS | 17 Range | 2/43s
Rocket Trooper Level 0 | 120 HP | 16.67 DPS | 25 Range | 1/53s
No
2-4 $13465 Officer Level 2 | 35 HP | 20 DPS | 17 Range | 2/45s
Rocket Trooper Level 1 | 180 HP | 16.67 DPS | 25 Range | 1/50s
No