Barracks
Spawns units on the path, moving from our base to the entrance. Has 7 units to help defeat the infection!

Cost: 3500 Tix
This tower is one of the best in the game, known for its efficiency and cost-effectiveness. It spawns units that move along the track, stopping whenever an enemy unit enters its range and attacking it until the enemy is destroyed. Once there are no more enemies in range, the spawned units continue walking along the track. What sets this tower apart is its innate Hidden detection, due to its ram damage, making it invaluable for dealing with Hidden units throughout the game. With its strong utility and solid performance, it remains a reliable and affordable defense option for any strategy.
Upgrades
The top path enhances this tower by spawning stronger units and granting them the ability to detect Hidden enemy units, making it an excellent option for Hidden coverage. The 3-X upgrade is a great choice for cost-effective Hidden detection, providing reliable utility throughout the game. At the 4-X upgrade, the tower gains the ability to spawn an additional, more powerful unit. However, the extra unit spawns too slowly and in too few quantities to justify the high cost, making it less valuable when compared to other upgrades. While it provides some benefits, the top path can be a bit too slow and expensive for consistent effectiveness.
The bottom path offers a more cost-effective alternative, focusing on increasing the tower's DPS. While the units spawned are not necessarily stronger than those from the top path, this path accelerates the spawn rate of every unit, allowing for faster coverage. Additionally, it introduces an extra unit with longer range, higher damage, and splash damage capabilities, adding significant value to the tower's offensive output. The X-4 upgrade of this path offers more substantial benefits compared to the top path's 4-X upgrade, making it the better choice for boosting DPS while maintaining a lower cost.
Stat | Value |
---|---|
Base Cost | $450 |
Base Health | 15 |
Base DPS | 4 |
Base Cooldown | 60s |
Base Range | 14 |
Hidden Detection | Level 3-X |

Stronger Officers
Effect:
• -Officer Level 0
• +Officer Level 1 | 25 HP | 6.67 DPS | 15 Range | 2/60s
Cost: $425

M16A4
Effect:
• -Officer Level 1
• +Officer Level 2
○ 35 HP | 20 DPS | 17 Range |
2/60s
Cost: $800

Specialised Officers
Effect:
• -Officer Level 2
• +Officer Level 3
○ 75 HP | 33.33 DPS | 20 Range |
3/60s
• +Hidden Detection
Cost: $3700

Laser Gunner
Effect:
• +Laser Gunner Level 0
○ 700 HP | 91.67 DPS | 20 Range | 1/120s
Cost: $10000

Training
Effect:
• -5s Cooldown
Cost: $250

Advanced Training
Effect:
• -10s Cooldown
Cost: $390

Rocket Troopers
Effect:
• +Rocket Trooper Level 0
○ 120 HP | 16.67 DPS | 25 Range | 1/70s
• -2s
Cooldown
Cost: $2800

Better Rockets
Effect:
• -Rocket Trooper Level 0
• +Rocket Trooper Level 1
○ 180 HP | 41.67 DPS |
30 Range | 2/70s
• -3s Cooldown
Cost: $8350
Stats Table
Level | Cost | Units | Hidden Detection |
---|---|---|---|
0-0 | $450 | Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/60s | No |
1-0 | $875 | Officer Level 1 | 25 HP | 6.67 DPS | 15 Range | 2/60s | No |
2-0 | $1675 | Officer Level 2 | 35 HP | 20 DPS | 17 Range | 2/60s | No |
3-0 | $5375 | Officer Level 3 | 75 HP | 33.33 DPS | 20 Range | 3/60s | Yes |
4-0 | $15375 | Officer Level 3 | 75 HP | 33.33 DPS | 20 Range | 3/60s Laser Gunner Level 0 | 700 HP | 91.67 DPS | 20 Range | 1/120s |
Yes |
Level | Cost | Unit DPS | Hidden Detection |
---|---|---|---|
0-0 | $450 | Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/60s | No |
0-1 | $700 | Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/55s | No |
0-2 | $1090 | Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/45s | No |
0-3 | $3890 | Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/43s Rocket Trooper Level 0 | 120 HP | 16.67 DPS | 25 Range | 1/53s |
No |
0-4 | $12240 | Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/40s Rocket Trooper Level 1 | 180 HP | 16.67 DPS | 25 Range | 1/50s |
No |
Level | Cost | Unit DPS | Hidden Detection |
---|---|---|---|
0-0 | $450 | Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/60s | No |
1-1 | $1125 | Officer Level 1 | 25 HP | 6.67 DPS | 15 Range | 2/55s | No |
2-2 | $2315 | Officer Level 2 | 35 HP | 20 DPS | 17 Range | 2/45s | No |
3-2 | $6015 | Officer Level 3 | 75 HP | 33.33 DPS | 20 Range | 3/45s | Yes |
4-2 | $16015 | Officer Level 3 | 75 HP | 33.33 DPS | 20 Range | 3/45s Laser Gunner Level 0 | 700 HP | 91.67 DPS | 20 Range | 1/120s |
Yes |
Level | Cost | Units | Hidden Detection |
---|---|---|---|
0-0 | $450 | Officer Level 0 | 15 HP | 4 DPS | 14 Range | 1/60s | No |
1-1 | $1125 | Officer Level 1 | 25 HP | 6.67 DPS | 15 Range | 2/55s | No |
2-2 | $2315 | Officer Level 2 | 35 HP | 20 DPS | 17 Range | 2/45s | No |
2-3 | $5115 | Officer Level 2 | 35 HP | 20 DPS | 17 Range | 2/43s Rocket Trooper Level 0 | 120 HP | 16.67 DPS | 25 Range | 1/53s |
No |
2-4 | $13465 | Officer Level 2 | 35 HP | 20 DPS | 17 Range | 2/45s Rocket Trooper Level 1 | 180 HP | 16.67 DPS | 25 Range | 1/50s |
No |